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Deities and Faiths

Gods within the Firmament take a different form to those in traditional Pathfinder/D&D/similar settings. Gods are not inherently tied to celestials or fiends - though some choose to keep them as allies - and are generally less likely to directly intervene in the affairs of mortals. Rather, gods have their own agendas that they enact, along with myths and legends that follow them. Gods have worshippers and cults, and gods choose clerics and champions just as in other settings, but encountering a god's chosen is much less common, and most who serve in churches or temples have only ceremonial or ritual power.

Gods always come from something else in the world of the Firmament, sharing a commonly mortal ancestry. In addition, few who desire godhood ever reach it, and the secretive and esoteric processes of attaining godhood are likely to come only to those passionate about a cause entirely unselfish in nature. As a result, there are no truly "evil" gods in existence; the existing gods would work together to prevent such an entity from attaining godhood well in advance. Gods tend to be morally and ethically complex proponents of personal causes: some good, some neutral, but rarely any truly evil. As such, their followers can sit anywhere on the alignment scale, and without the cosmic forces of good or evil present in similar settings, even the gods would struggle to define such terms precisely.

The entries presented below reflect the most common ways of referring to each known god rather than intimate personal knowledge of said god; as such, it is very much possible that these accounts differ from reality.

Iela (she/her)

 

Iela Worship Within Sheora (on the Mortal Plane)

 

Kratune (he/him)

 

Mephine (she/her)

 

Miorr (he/him)

 

Yotz (he/they)